A downloadable game for Windows

An adventurer receives an artifact from a servant of the gods, with the instructions to lead the people through the coming dark times.  Over time, the adventurer will begin to gather a harem of followers that will grant the hero additional powers.  As the adventurer started life out as a commoner, he will have to  navigate  his way through the social class system into nobility and build a new settlement. With a small area of land to work, the hero will have  a place to house the large group of followers. Upgrades to the settlement will open up additional powers  and resources for the hero to use in the battle against the darker times. 

Additionally, AI Generated images are present in the game but as development moves forward, they will be replaced with CG images for those that prefer an option to non-generative images.

Finally. Divinity's Crown is heavily inspired by the games Harem Collector by Bad Kitty Games and Harem RPG Remake by Ker and Kuroki. My writing is nowhere near as good as either of theirs. I am looking for an assistant writer that likes the direction the game or story is going and wants to help it grow.

Download

Download
Divinitys Crown 2025 April 28.zip 938 MB
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Divinitys Crown 2025 May 19.zip 973 MB

Development log

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So, working on the game some more. Finally got the Relationship menu to work, but I had to switch the engine from 1.5.2 to 1.6.3. This has caused a bunch of new issues. I can finally Play-0test in 1.6+ but if I go into the Database and do a test battle in the Troop tab, it just opens the game in Test-Play instead of just starting the fight. If I go to 1.5.2, then I can test play just fine and I can battle test in the Troop tab just fine, but the relationship plugin crashes out.
The joys of working on a game alone.

Well, with the help of my wife, we're going through the game now and adding more music, adjusting the feel of certain scenes. The right music can make a scene flow more appropriately. Having her help on this has been good as I'm unable to feel the same way. Those scenes now play out a lot smoother. Also, we're noticing a scene that happens with Lavender will need to be pushed much further back into the game's story as it's currently happening far to early. Another thing that has come to my awareness is the file size limit for Itch. They permit a 1 gigabyte file size and the April 11 and April 28 builds are hovering right at that line. I may have to host the game on another site and just place a link here. Either that, or break the file up into parts with instructions to overwrite DC-A, DC-B, DC-C in that order. 

Finally, I apologize for the janky structure of this post. I don't know why it's like this. All attempts to get it to format correctly don't seem to have any effect at all. Best I can tell it's just the site conflicting with the web browser.

Well, the April 11th build is out. Finally got past my writers block and managed to get back to working on the story again, fixing stuffs. Trying to work on new mechanics for the game, but I'm not 100% sure how to implement all of them.

if there's a will there's a way. you just have to want it enough to work hard for it. do your best and i'm sure the support will follow. you have set the bar pretty high taking inspiration from harem rpg remake. i believe you can make something equally as good. do you?

Thank you. And yes, I really am hoping I can make something that lives up to that quality. I'm not confident in my writing at all, but I really love the characters I made for the game and have a bunch of interesting story ideas that I want to explore. I just have an issue where I feel like I'm rushing to much as far as moving from one region to the next too soon. I have the game structured better now so I can go back and add more content to each region much easier than before.

Ok. Minor update to the game. Completely redesigned the collectable cards into a portraits system now with its own menu in the main menu list. For the April 1st build, you can access all portraits by interacting with a card on the table in your room.
Also, I am still looking for help with the game as I'm struggling to work on it alone. If you like the direction the game is going, please contact me and maybe we can work together.

So, got my steam back. Still sick but the brain fog has passed and I've started working on the game again full time. Really enjoying being able to work creatively again. Got a bunch of bugs fixed, including a serious soft-block issue. Also managed to fix the bedroom scenes so the room is no longer flooded with stationary npc's.

Sorry there haven't been much in the way of updates. Going from Bird Flu into Covid has really sapped my ability to do anything constructive or creative with the game. Having an assistant writer right now would help immensely. 

Alright, a new update. We may have an artist that is willing to replace all of the generative images with CG's. It will be a little while before any of that makes it into recent builds as we have to work out certain details first, but it's looking promising.

The 2025 Feb 23 update is a pretty small update. Added a new quest for the Ranger and tied up some loose ends for the Chemist, also added some more lore to the Crown.
Been sick since December 1st with the bird flu, then on Valentines we all got Covid again. So it's just been one illness into another and I haven't been able to do any meaningful work on the game at all.
Still looking for an assistant writer or even just people to brainstorm ideas with. PM me if you're interested.

I got a bunch more work done on the game today.  A long quest chain that handles two of the characters quest along with more lore on the Crown.

First! And you might want to add spaces between the words?

(1 edit)

Oh, I tried, the formatting of text is really dumb. I don't know if its the site itself or my web browser but it refuses to align the words in the description correctly.